











Minor Urban Overhaul (Urban Traffic Overhaul) v22.1
Changelog v22.1
• Port areas properly implemented (high spawn rates for semi-trucks at major ports, currently being the ports of Los Angeles/Long Beach, Oakland, Seattle, Houston and New Orleans). Deleting traffic_data.sii and traffic_rules_spawn.sui shouldn’t crash the game anymore.
• Temporary workaround for high density traffic spawning.
• Dense traffic spawn areas of Dallas/Fort Worth, Salina-KS, Junction City-KS, tweaked.
• I-5 widened to 2×4 from San Diego to just north of Los Angeles (originally a mix of 2×2 and 2×3)
• I-5 narrowed to 2×2 from Sacramento to Redding (originally 2×3)
• I-10 widened to 2×4 from Los Angeles to Palm Springs (originally 2×3 and 2×2)
• US 101 widened to 2×4 in the Bay Area and near Los Angeles (originally 2×2 and 2×3 respectively)
• I-580 (the California one) widened to 2×4 from the I-5 junction to Richmond (originally 2×2)
• I-80 widened to 2×4 from Richmond to SR37 and 2×3 up to Sacramento (originally 2×2)
• CA-99 widened to 2×3 near Bakersfield and 2×4 in Bakersfield (originally 2×2)
• Some very minor signage changes, mostly getting rid of “Carlsbad” being posted everywhere.
• Areas near Los Angeles, the SF Bay area and Sacramento more “urbanized”
• Downtown Los Angeles remodeled.
Fresno, CA-99 is done up to halfway to Fresno and vanilla signage has been replaced with the post-Arizona sign templates in the Los Angeles area and the reworked CA-99 area. Had to take some artistic liberties in some places due to how different the road network is in the game compared to real life.




